Utilities - These buttons bulk-copy the keys for the specified body part so that you don't have to copy them one at a time by hand. The Pose Editor has the following sections: But in the Sequencer, you can chain together as many poses as you like to make entire movies. Each "page" is 4 seconds (each second is divided into 24 frames, or key placements), for a maximum animation of 48 seconds at the default/slowest playback speed. The PE starts with a timeline that is 12 "pages" long. so I will not be covering them in much detail here. As you might imagine, this makes "Interactive" poses extremely difficult to edit. In addition to the four "Event" loops, any animation outside of those sections plays continually, so "events" actually overlap & modify the existing animation. Also, unlike basic Animations, "Interactive" poses can control playback speed, while standard animations playback at just one speed. "Interactive" poses however contain four color-coded "event loops" ( "Normal", "Penetration", "Orgasm", and "Cooldown" ) that are each played at different times depending on the model's arousal. "Animations" are simple frame-by-frame animations that play straight through at a preset speed. TK17 has two different pose types: "Animation" & "Interactive". We can dream but if it were really that simple, you would lose a lot of your actor's control. But if you position your actor in one location, then move them a few feet to the side, the computer WILL NOT have your actor turn & walk to the new location, they will simply slide to the new location as if on a conveyor belt. For example, if you place your hand way over your head in one frame and then all the way down in another a few seconds later, the computer takes care of all movement in-between to perform a straight-line animation of your actor moving from Position 1 to Position 2 in that period of time. Animations are calculated using a computer method known as " tweening ", where the computer calculates the actors' position between keyframes for you so you don't have to manually position your actors every single frame. The "Pose Editor" ("PE") uses the technique of "keyframe animation" to create motion. "VX" & "V11" support up to 4 actors that are little more than poseable mannequins. In TK17, "poses" are short animations (a single frame "animation" is a static pose) of your actors in differing situations. Despite the name, "Poses" aren't necessarily static.
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